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3dsmax <-> RizomUV Bridge

509 ratings

3dsmax <-> RizomUV Bridge

$0+
509 ratings

It's a bridge between two programs: 

3DSMax by Autodesk and RizomUV by RizomLab

How to install:

- Drag'n'Drop into 3dsmax viewport

or

- 3dsmax > Scripting > Run Script > select RizomUV bridge MZP file

After setup, you will see the RizomUV icon at the main toolbar of 3dsmax application.

(Sometimes administrator rights needed)


How it works:

In 3dsmax :

- Select object or multiple objects

- Select editing mode 

- Press a button with RizomUV unfold logo


In RizomUV:

- Create or edit UVs

- Press Save 

After pressing Save button, RizomUV - will be closed, 3DSMax window will reappear and UVs will be assigned as modifier(s) on object or objects.

 

Buttons description:

- Big button with RizomUV logo - send selected objects to RizomUV, objects must be editable poly, if you have an modifiers stack - script will collapse it to editable poly automatically. So be careful a.  

- Right Mouse Button (RMB) click on mode options(new,edit,preset) open current Lua script with notepad. So you can edit it and save, or save as a new preset.

- RMB click on dropbox (presets list) - reload/update presets list.

 

How to edit a preset file:

- In RizomUV open a Script and Command log window (default shortcut "L")

- And you will see a log for changed commands/parameters, so you can select necessary lines and copy/paste them into a preset file, and that's it.


Script requirements:

  • 3dsmax 2020/21/22

  • RizomUV 2021/22

  • Older 3dsmax versions not supported (try on your own risk)


Many thanks and happy UV-ing! 


*Actual version is 1.5.1

*Digital products are non-refundable

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