Blender <-> HeadusUVLayout/RizomUV bridge (2in1)
Hello,
Blender <-> HeadusUVLayout/RizomUV bridge is a Blender 2.8 addon for UV maps editing in Headus UVLayout v2 or RizomUV applications.
License:
GNU General Public License.
OS:
Windows only
Installation:
Blender->Edt->Preferences->Add-ons->Install from file…
Define paths to applications.
PS: Uncheck the relative path option when selecting root folders for applications.
How to Use:
-
Automatic Process:
- Choose the mode (New or Edit) and the UV channel for editing.
- Send the model to UVLayout or RizomUV.
-
UV Mapping:
- Perform UV mapping within the selected application.
-
Completion:
- If using UVLayout, click the “Send” button.
- If using RizomUV, press the shortcut “Ctrl+S” or save the file.
-
Conclusion:
- UVs will be generated automatically, and the UVLayout or RizomUV application will close (note: Blender remains open).
That's all! The UV mapping process is streamlined, and you'll receive your UVs seamlessly.
Support:
Forum thread on blenderartists.org
Many thanks!
Changelog:
v018:
- Minimum Blender version 4.xx
- Added operator - ReTake from RizomUV (get latest object UVs)
v015:
RizomUV part updated:
- reworked connection, now blender doesn't "freeze"
- added "exit after save" in preferences
- some minor code fixes
v014:
- Blender 2.81 compatibility fix
v013:
- Fixed import when the active collection is hidden
- Added view3d overlay text for rizomuv and uvlayout
v012:
- Sent to rizomuv - use modifiers option - disabled.
- For the final UV - apply all modifiers before sending.
- For keeping modifiers - just send to rizomuv - it will send the base mesh
v011:
- UI Panel update. Mode (New/Edit), channel selector and Send to UVLayout/RizomUV buttons visibility rules added.
v010:
Fixed MultiUV function:
- 1. Reverse order of UVchannels after RizomUV
- 2. Now when MultiUV function enabled New/Edit modes and channel selector do not take any effect on sending parameters
So better to enable MultiUV function in preferences and enjoy using only send button and forget about channel selector and modes tweaking.
- 3. The naming of the UVmaps/channels in case of RizomUV restrictions, B2RULV automatically renames channels. For example 4 channels: UVmap.000, Mask, Details, ch4.
after bridge usage becomes:
ch1_UVmap_000, ch2_Mask, ch3_Details, ch4
v009:
- Local view fix
v008:
- Fixed error when the import of "heavy" models from RizomUV to Blender gives an error
v007:
- for bpy.ops.export_scene.obj: "use_mesh_modifiers_render" parameter doesn't exists anymore(in case of Blender's API update)
v006:
- Fixed bug with vertex groups for UVLayout
v005:
- Fixed code in case Blender updates
- Preferences updated
- Code improvements
- Icons added
v004:
- Multi UV fixes and improvements
- Added RizomUV preferences (unwrap and layout tabs)
v003:
for the latest version of Blender-2.80-c9df453ce70b and up (i hope) in case of user properties redesign.
Bug fixes: for RizomUV part of addon:
- UVmap name doesn't correspond RizomUV naming rules
- MultiUVmap feature added
Before install remove previouse addon and cleanup addons directory("x:\Users\YourName\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\.." ) B2RizomUVLayout_Bridge folder and B2RizomUVLayout_Bridge.py file.
v002 - for the latest version of Blender-2.80-c9df453ce70b and up (i hope) in case of user properties redesign.
*Digital products are non-refundable